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The Console is where debugging occurs in Unity. You can lock the Inspector on a particular element by clicking the lock icon at the top-right of the Inspector panel. This is where you can add components, such as C# scripts, to your Game Objects. The Inspector displays characteristics of the currently-selected element either in your Hierarchy or Project Assets folder. Changing the camera position in Scene View will change the output in Game View. Like with Scene View, you can drag the Game View window and dock it to a different location. You cannot make edits in the Game window. Game View displays the game as it currently appears to the player. You can also toggle between 2D and 3D view at the top of the Scene window. You can move the Scene View window by dragging it and docking it to a different location. Scene View is where you will do all of your edits. Assets which are in this folder are not automatically in your scene and must be added manually. These can be assets that you have created, such as images or prefabs, as well as packages that you have downloaded from the Unity Asset Store. Within this folder, you can see all of the assets which are included in your project. The Project Assets folder is located at the bottom of the Unity editor. Objects which are deleted from the Hierarchy will no longer be included in your scene. You can create a new element in the Hierarchy by right-clicking and selecting your desired option. It displays all of the Game Objects which are currently contained within your scene. The Hierarchy is located on the left side of the Unity editor. With your blank project open, let's take a few minutes to look at each one of them. There are six main UI components in Unity: the Hierarchy, Project Assets folder, Scene View, Game View, Inspector, and Console. Once this process is done, you should see your blank project open in the Unity editor. Select 2D under Templates and enter a Project Name and Location. In the top-right corner, click New to launch the New Project Window.
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#WHERE ARE UNITY ASSETS DOWNLOADED TO INSTALL#
Under First-time users, click Start here.įollow the on-screen instructions to download and install the Unity Editor and Unity Hub (you will need both for this tutorial). Scroll down until you find the grey box with the heading Unity Personal. Identify the six main components of the Unity interface and explain their purpose.Ĭlick the following link to open up the Unity Download webpage in your browser: unit圓d.com/get-unity/download.Create a new 2D project via the Unity Hub.Learning Outcomes:īy the end of this article, you will be able to: In this article, we will go over the basics of setting up a 2D project and learn about key components of the Unity interface.
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#WHERE ARE UNITY ASSETS DOWNLOADED TO SERIES#
I created this series for anyone who is interested in learning game development in Unity but isn't sure where to start. Any help or suggestion will be much appreciated.Welcome to the first post in a new series I'm calling Beginner's Guide to Unity. I am not sure what I am missing at this point. So, the binary format seems to be intact. Interestingly enough, if I use the URL provided by the PlayFab API in a browser, the file I download is successfully loaded via AssetBundle.LoadFromFileAsync test call. The moment I get to the point of retrieving the assetBundle object I get the error above and the bundle itself is null. I have a problem with the downloaded file, however, getting error "Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle".Īfter debugging it looks like the logic is getting the URL correctly, the downloading itself is successful and in the request object, there is seemingly the correct amount of bytes received.
![where are unity assets downloaded to where are unity assets downloaded to](https://i.stack.imgur.com/qnRVO.png)
Hi there, I am trying to build a relatively simple DLC content system with PlayFab.